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Reverse engineering

When you have the part but not the drawing.

A bracket has broken, the spare part is no longer made, and a CAD file never existed. Then the part itself is the source: I scan it and derive a model from it that can be manufactured.

Where it pays off

These are the three cases where a scan makes the difference.

  • Spare part with no source

    The machine runs, a plastic part has broken, and the manufacturer no longer supplies it. The broken piece is enough as a source, as long as the shape is still readable.

  • Fitting to something existing

    A new part has to match an existing contour, say a bracket to a housing or a seat to a shaft. The scan gives you the counter-form instead of measuring and guessing it.

  • Small run from a pattern

    Twenty are needed where one exists, all alike. The scan becomes a model, and from then on every part is like the next.

What I measure with

Three devices, because they cover different sizes and ways of working. The figures are the manufacturers’ own.

  • 3DMakerPro

    Toucan

    My device for out and about. It works without a computer attached, and the size range runs from a small part to a piece of furniture. It is the only one that also captures surface colour.

    Accuracy
    0.03 mm (near)
    Resolution
    0.05 mm (near)
    Object size
    10 – 4,000 mm
    Working distance
    200 – 1,000 mm
    Frame rate
    15 fps
    Light source
    blue structured light
    Colour texture
    yes
  • 3DMakerPro

    Moose Lite

    For smaller parts at the workbench. It runs off the computer and is quickly set up there, when a part is with me anyway.

    Accuracy
    0.05 mm
    Resolution
    0.10 mm
    Object size
    15 – 1,500 mm
    Working distance
    150 – 400 mm
    Frame rate
    10 fps
    Light source
    near infrared
    Colour texture
    no
  • Creality

    CR-Scan Lizard

    Scanning here started with this one. It still does what it always did; for new jobs I now reach for the other two.

    Accuracy
    0.05 mm
    Resolution
    0.10 mm (up to 0.2)
    Object size
    15 – 2,000 mm
    Working distance
    150 – 400 mm
    Frame rate
    10 fps
    Light source
    near infrared
    Colour texture
    no

The best scanning accuracy is 0.03 mm and therefore below the production tolerance of 0.2 mm over 100 mm edge length. As a rule the source is not the limiting factor, the print is.

What can be scanned, and what cannot

A scanner works with light, and some surfaces give it little back. So that you know beforehand rather than with the invoice, both are listed side by side.

Well suited

  • Matte, light surfaces in plastic, wood or painted metal
  • Parts from a few centimetres up to about shoebox size
  • Shapes with readable geometry, even where they are damaged

Difficult to impossible

  • Shiny and bare surfaces. They can be matted down, but that is an extra step
  • Transparent material such as glass or clear plastic
  • Deep, narrow undercuts that no light reaches
  • Fine threads and fits. A caliper is usually the more precise choice here

How it runs

  1. 1

    You send me a photo

    Before anything costs money, I look at whether the part can sensibly be scanned at all. Sometimes the answer is no, and then I say so.

  2. 2

    The original comes to me

    By post or dropped off. Scanning does nothing to the part; it goes back as it came.

  3. 3

    Scan and rework

    The point cloud becomes a clean surface. A broken edge is filled in along the way. That is handwork, and it is the actual task.

  4. 4

    Model and production

    You get the part printed, and the file with it if you want. Then you can simply reorder next time.

A photo is enough to start.

Send me a picture of the part and what it belongs to. I will tell you whether a scan is the right way, and if not, which way would be.

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